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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in games, specifically CyberPunk 2077 …
It also seems the NPC driving AI in CyberPunk is severely doing not have to the point of nonexistence, indeed NPC automobiles are essentially on a static linear ‘rails’ system … which in regards to « AI » lags even that of GTAIII from decades ago …
But Elon Musk (CEO of Telsa) has a not-for-profit called OpenAI structure that launched the skilled neural network and open the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a years back … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it could not even execute a basic driving car AI that had actually remained in GTA video games for three years much less enhance upon it with work that had actually currently been open sourced half a years back ?!
Click to broaden …
That’s an AI that develops a driving design for the players car, not the GTA V npc’s, which I ensure you likewise make use of mundane pathfinding to run. Cars in this world aren’t consistent things, they are loaded and unloaded dynamically to create the impression that the world is occupied.
Where GTA V differs is that there are different conditions these vehicles can be produced in leading to intriguing interactions when they are let loose, like cars and truck accidents, cop goes after, ect.